Miaplaza
You'd own product design for the student learning experience end-to-end: from problem framing through delivery, in a Product Trio with a PM and EM who have strong opinions and expect yours. This is product work with real trade-offs — pedagogical, technical, and business — and you're accountable for how it lands, not just how it looks. Beyond Curriculum, you'd set the illustration and motion bar for all of Miaplaza: the standards, motion principles, and character direction that the other designers and the design system build from. A defining part of the role is art-directing AI-assisted production. You'd build the prompts, references, and review process that let a small team produce quality illustration and motion at a scale hand-crafting alone can't reach. We don't expect you to know every current tool — we expect the taste and judgment to direct output rather than accept defaults. You'd report to the Head of UX, with regular 1:1s covering craft, product, and career growth. The direction is upward: deeper craft leadership, cross-product influence, or both. You must have all of these to be considered: A portfolio of shipped digital product work — not only concepts or standalone pieces. At least 2 years working inside a product team, collaborating with PMs and engineers. Strong illustration or motion skills, with at least 1 year focused on either as a primary craft. Proficiency in Figma. Some experience directing or guiding visual work produced by others — freelancers, junior designers, or AI tools. You’ll stand out if you also have: Deep motion skills in product contexts: interactions, transitions, onboarding, character animation. Experience using AI image or motion tools as production accelerators. Confidence running your own usability research, not just receiving findings. Multi-brand or education-focused design experience. Accessibility practice, especially for neurodivergent audiences. This probably isn’t right for you if: Your work hasn't yet lived inside a live product with real constraints. You prefer well-scoped tasks over shaping ambiguous problems. You see AI tools as either a threat to craft or a shortcut around it.